Notifications
Retirer tout
Résultat de la recherche pour: &member[site]=https://cryptohosting.host/&member[signature]=AMD Ryzen™ 5 3600 Hexa-Core,64 GB DDR4, If you have any questions concerning in which and how to use <a href%
Page 1 / 7
Suivant
# | Poster un titre | Info du résultat | Date | Utilisateur | Forum |
Re: Du nouveau en mars pour Battlefield 4 | 309 Pertinence | Il y a 9 ans | SyruS* | Discussion | |
PATCH HIGHLIGHTS SOLDIER TRAVERSAL and COLLISION Significant improvements have been made to how the soldier traverses the world. Walking over small objects, inclines and lips is now handled gracefully by the engine – it really has to be played to feel the immense difference this makes ! NETCODE IMPROVEMENTS Major improvements have been made to the Battlefield 4 network layer. • Improved long range network updates by adding a cone to the High Frequency Update • Network prioritization and filtering has been improved, now prioritizes health/damage, enemy players and vehicles above all. • The High Frequency Update now uses half a sphere and a 45 degree cone for players on foot • Vehicles now use a larger (front) hemi-sphere shape for collision improvements • Aiming down sights/zooming in sitting in a vehicle or on foot utilizes an even longer range cone for better target acquisition at a distance • Vehicle hemisphere shown in combination with zoomed view which use a more narrow longer range cone • Required bandwidth close to cut in half Players with less stellar network connections should get a significant improvement, now able to use the High Frequency Update. NEW QUICKMATCH FEATURES • New player gating New players can now quickmatch into special servers until reaching rank 10, giving them a chance to learn playing Battlefield 4 against other new players. • Ranked Preset support Players now have the added option to Quickmatch into Ranked servers as an addition to the Official preset available in the past. • Premium Playlists Three new playlists are added catering to various playstyles and including maps from all expansions and base game combined. • New Premium playlists have been added: The Battlefield, Close Quarters and Large Scale Battles focuses on three distinct type of game modes and map combinations to create the best possible experience. SQUAD OBLITERATION We are adding a new competitive game mode called Squad Obliteration with the Winter Patch. in this mode the high paced objective based gameplay of original Obliteration is scaled down to a 5 vs 5 size – balanced and perfected for competitive play. Squad Obliteration has been extensively tested with the competitive community on the Community Test Environment () [cte.battlelog.com] to be as balanced as possible. Squad Obliteration/Obliteration differences • No vehicles, No parachute spawns • Secondary base spawns are made available • First team to destroy two out of three bases wins the round • Bomb carrier position is only known to the enemy team If spotted COMMUNITY TESTING: BULLET COLLISION PROJECT Thanks to a project run by the community on the CTE () [cte.battlelog.com] we’ve been able to address many issues with bullet collision (you can see through an opening, but not shoot through it). A BIG thanks to all players involved in finding and confirming these changes ! FULL PATCHNOTES Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all platforms unless explicitly stated otherwise. GENERAL IMPROVEMENTS • Added Squad Obliteration game mode • Added support for New player servers (rank 10 and down) • Added support for matchmaking into ranked servers (in addition to standard official) • Various anti-cheat improvements implemented • in combat system now temporarily disables squad spawning when squad mate is in combat • in combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase • in combat system now temporarily disables First Aid Kit healing based on damage taken • Decouple vehicle aiming from turning option added • Added Mastery Dog tags for several weapons that were previously missing • Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'. • Fixed an issue that would sometimes cause an error about stats not fetching, If connecting to a session after immediately being disconnected • Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot • PC - Several AMD Mantle optimizations • PC - Various graphical performance improvements • Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers AUDIO • Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds. • Fixed an issue where EOR music would not play in CTF • PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM ART • Updated the shading for many of the Dog tag country flags to make them more accurate • Animation: Cleaned up fast side to side movement of the character in third person. • Fixed an issue where tracers would incorrectly show up on bullet impacts useR inTERFACE • Fixed an issue where the soldier camouflage selected would change to default between rounds • Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible • Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV • Dog tags will now display stats both in game and in menus • Several hit indicator and crosshair improvements • Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health. • Updated HUD Logic for several weapons so that they show "overheat" messages correctly • Tweaked Jet HUDs to be more clear • Improved scout helicopter crosshairs • All consoles - Removed an incorrect reference to parachute in the customization screen • Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates. • Deploy screen - Improved squad mate selection when in vehicles. VEHICLES • All helicopters have new more agile physics applied (you can do both barrel rolls and loops!) WEAPONS • Animation updates for m412 and sw30 • Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot • Fixed an audio bug where the FAC boat cannons would loop indefinitely • Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle. • Removed small animation played when going into sprint for any weapons that have a fore grip • Adjusted QBZ95 fore grip position in first person. • Fix for RPK74 bolt cycle during fire animation • Improved HUD clarity for red dot sights against snowy/bright backgrounds - and improve PS3/Xbox360 look as well MAPS HANGAR 21 • Fixed a sound bug that would cause the titan engine audio to become distorted • Fixed various smaller sound issues HAMMERHEAD • Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B If spawning on squad mate. PROPAGANDA • Propaganda - Fixed several collision issues based on community feedback PEARL MARKET • Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings. • Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base. LUMPHINI GARDEN • Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches. • Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms • Fixed an issue with an indestructible window in the house at the center of the map • Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy SUNKEN DRAGON • Fixed several collision issues based on community feedback ROGUE TRANSMISSION • Made collision conform closer to render mesh for destroyed track pieces. moved collision volume in the level to accommodate the new changes to the adjusted object collision • Fixed several collision issues based on community feedback ZAVOD 311 • Fixed several collision issues based on community feedback METRO 2014 • Fixed an issue where users where able to get C4 kills through the roof. • Fixed several collision issues based on community feedback FLOOD ZONE • Fixed several collision issues based on community feedback HAINAN RESORT • Fixed several collision issues based on community feedback OPERATION LOCKER • Fixed several collision issues based on community feedback SIEGE OF SHANGHAI • Improved collision issues on several skyscrapers DAWNBREAKER • Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C • Fixed several collision issues based on community feedback LOST ISLAND • Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird GULF OF OMAN • Lights now no longer stay intact once building is destroyed THE DEPICTION OF any WEAPON OR VEHICLE in THIS GAME DOES NOT inDICATE AFFILIATION, SPONSORSHIP OR ENDORSEMENT BY any WEAPON OR VEHICLE MANUFACTURER. | |||||
Re: Du nouveau en mars pour Battlefield 4 | 279 Pertinence | Il y a 9 ans | SyruS* | Discussion | |
Quelques nouvelles du CTE : Dice LA continue de mettre à jour le cte 2 fois par semaine dans l'objectif d'un futur patch pour BF4 Le dernier patchnote NETCODE UPDATE in todays update (brought to you in collaboration with the Hardline netcode team) we are enabling framerate based updates on bullets. This means that depending on your client framerate, you will update at that rate – to the server. An example: your game is running at 60fps, you will be updating the server on your bullets at 60hz (compared to 30hz now). These changes _should_ improve significantly on the out of region burst issue, and we will be monitoring this specifically. Detail oriented players notice that we have not changed the server to client update frequency (the high frequency update) – this is the next step once we know we can trust this new system works as intended. PATCH CHANGES These are changes in this patch: Night Vision changes: This update is focused on countermeasures to night vision. Flares, flashlights, lasers and thermal grenades are now significantly more blinding to night vision Flash lights are blinding at a larger angle than before Lasers are blinding at a longer distance than before Thermal grenade smoke and vehicle IR Smoke now blocks thermal signatures This change introduces a bug that makes more smoke/dust/fog visible through night vision scopes. This is being addressed. Additionally, the black ring (vignette) has been removed from both scopes. This increases the viewing angle or each, but makes the blinding effects fill more of the screen. As always, leave feedback on the Official Thread! Netcode Changes: Here are the actual changes to enable the new netcode. For feedback or issues you think is related to this, please post them in this thread: Hit mismatch related fixes (essentially bullet changes) Remove the arbitrary 1cm bullet hit correction on the server of subsequent bullet hits Removed network input move values which introduced errors These were particularly bad for pitch/yaw which is used to determine the direction all bullets Disabled bullet damage for non local shooter (Basically all of AI and MP players) except for when hitting client only physics objects Basically the shot fired event is issued on the client matching the simulated server time. includes several changes to how precision is handled, and how effects related to bullets are handled. Shot fire events are ghosted/networked and run matching the simulated server time on the client, the resulting part destruction is also sent based on time which means, all destruction happens in sync with the simulated client bullets (for non local shooters) any destruction/part health state change which was not issued by the client, is now corrected by the server. This means: If you see anything weird or off with bullets, effects syncing, tracers etc – let us know in the netcode reddit thread! Implemented the same pre-simulation updater on client as on server to match processing order of bullets. On the server, all bullets were previously processed in the order they were added through spawning, as many weapons spawn more than 1 bullet, the processing order is absolutely vital as one bullet may change a health state which affects the next processed bullet. This order mismatch was a huge source of mismatches for the local shooter. We’ve also made sure that physics sync better between server and client for bullets. Other netcode changes Clientside banger performance changes (effects playing on the client) Lowering physics and synchronization/bandwidth costs Implemented instant networking for damage tunneling Speeds up damage updates. Various other low level tweaks and changes Other changes: Second Iteration Pass on Team Callouts Adjustment (anyone can now hear any 3p “soldierfire/fire” callouts, for more info: ) Major sound crash fix Fixes a problem where an audio stream was stopping before it had finished playing, potentially leading to audio data corruption. (Potentially the “screeeeeech” issue comes from this). This showed up as a problem when running a stress test with audio data redirected through a stomp arena – and we think it might also be related to our top 1 sound crash.It is _very_ important that you report crashes and eventual sound issues after this patch is released! NIGHT MAPS PROJECT For more information see our wiki page: Vehicle lights Placing lights on all vehicles along with a proper emissive material for the lights COMMUNITY MAP PROJECT The community map project poll #2 results will be posted with the next poll. This poll will have you guys voting for the top concept based on a combination of the high level framework, the jungle setting and the POI’s you voted for. Once we know which concept you guys prefer – we will start testing the map on the CTE! More info here: FEEDBACK As you might have noticed – we now have a subreddit dedicated to the CTE. Utilize this for general communication and bug reporting. Specific projects (like the Community Map) still will use the forums when needed. to report a bug, open the subreddit push the “Report CTE Feedback/Bug” within: For more information we refer to our wiki-page, that we constantly update to reflect what state our projects and prototypes are in: | |||||
Re: Des metaleux ? | 240 Pertinence | Il y a 8 ans | Chris-de-nerf | Musique | |
Ouuuuh, ça m'intéresse tout ça! Bon alors j'ai un tas de groupes dans pas mal de genre différents. Attention, craquage dans 3,2,1, partez! Les bon vieux sons The Cult - Wild Flower: Accept- Teutonic Terror : ... re=related Iron Maiden -The Clansman : ... re=related Megadeth - Symphony of Destruction : Aerosmith - Train Kept a Rollin' : UFO - DOCTOR,DOCTOR : Black Sabbath - Heaven and Hell : Lynyrd Skynyrd - Free bird : Saxon - 747 (Strangers in the Night) : Anthrax - Keep It in The Family : Alice Cooper - School's Out : Kansas - Carry On Wayward Son : Punk/Punk rock The Jam - town Called Malice : T.Rex - Children of the Revolution : ... YM5jdFEh2T The Adicts-Fuck It Up & Troubador : toy Dolls - Nellie the Elephant : The Clash - I Fought The Law : Rock Blur - Song 2 : The Hives - Hate to Say I told you So : JET - K.I.A. (Killed in Action) : Arctic Monkeys - R U Mine? : Royal Blood - Little Monster : Vintage Trouble - Pelvis Pusher : PJ HARVEY - A PERFECT DAY ELISE (live) : Metal en tout genre DevilDriver - I Could Care Less : Killswitch Engage - Starting Over : KONTRUST - Sock 'n' Doll : Rob Zombie - Dead City Radio and The New Gods Of Supertown : Frankenbok "Last Ditch Redemption : LYNYRD SKYNYRD FEAT. ROB ZOMBIE - FLOYD : Zodiac - Diamond Shoes : Clutch - 10001110101 : ... 5c3-FcNNyC ANTI MORTEM - Little too Loose : Alice in Chains - I Know Somethin (Bout you) : Pearl Jam - Even Flow : Soundgarden - Fell On Black Days : Dream Theater - The Enemy inside : CRUCIFIED BARBARA - Rock Me Like The Devil : Atreyu - Right Side of the Bed : ... o_N1HB3fQE Godsmack - Cryin' Like A Bitch : Corey Taylor - Rainbow in the Dark : ... e=youtu.be Black Label Society - Suicide Messiah : SPIRITUAL BEGGARS - Hard Road : Folk/Celtic ORDEN OGAN - The Things We Believe in : Powerwolf - We Are The Wild : FIDDLER'S GREEN - VICTOR and HIS DEMONS : The Rumjacks - An Irish Pub Song : Dropkick Murphys - I'm Shipping Up to Boston : TURISAS - Stand Up and Fight : DragonForce - Cry Thunder : Bon, on va peut être s'arrêter là. Enjoy ! | |||||
[E3 2019] Conférence Xbox | 118 Pertinence | Il y a 5 ans | winnebeg | Nos avis/tests | |
Bonjour, Microsoft envoie du lourd avec sa conférence XBOX. On ne perd pas de temps car il nous ont présenté 60 jeux, on ne va pas tous les lister mais en voici une bonne partie. The outer wolrd Bleeding Edge Ori and the will of the wisps Minecraft Dungeons Star wars jedi fallen order Blair Witch Cyberpunk 2077 Battletoads Flight Simulator Age of empire 2 defenitive edition Wasteland 3 Lego star wars Dragon ball Z project 12 minute way to the woods Gear of war 5 Gears POP Dying ligth 2 Forza Horizon 4 : lego speed champions Crossfire X Tales of arise Borderlands 3 Elden ring Il n'ont pas oublié de nous parler de la futur console XBOXConsole : project scarlett Et pour finir en beauté avecHalo infinite Donc XBOX nous à montré beaucoup beaucoup de trailer avec malheureusement peu de gameplay, mais on ai comme conquis. -Winnebeg | |||||
[Script] Autoexec.cfg ? | 117 Pertinence | Il y a 8 ans | sheune | Astuces et statégies | |
Bien le bonjour, voici le contenu de mon autoexec.cfg il apporte tout un tas d'outils utiles en plus d'une configuration de base Racourcis présents : - ² : ouvre la console - ALT + G : achète une ak47/m4a1/m4a1-s et drop votre arme (utile pour acheter une arme rapidement pour un collègue) - ALT + a/e/1/2/3/4/5 : (pour prendre en main une grenade flash/he/smoke/decoy/...) c'est très utile on y gagne à appuyer plusieurs fois sur les touches pour sélectionner la bonne grenade - TAB (en plus d'afficher le tableau des scores affiche pleins d'infos complémentaires très utiles) - F2 : mode clutch (désactive le micro de tout le monde, des infos utiles apparaissent comme recharger son arme, désamorcer la bombe, une musique démarre 10 secondes avant que la bombe explose) ce n'est pas un cheat absolument pas malgré l'avantage conséquent de ce mode clutch puisqu'il ne fait qu’exécuter des commandes en console c'est donc 100% friendly VAC (je précise car on m'a déjà demandé si c'était VAC BAN) - F3 : buy 2 flash, 1 smoke, 1 he - F4 : ignore les messages - F5 : Affiche sur votre écran les dégâts donnés aux ennemis (utile dans un fight tendu) Cette config n'est pas de moi à proprement parlé, j'ai repris des commandes intéressantes et des scripts utiles pour les accommoder à mon autoexec.cfg Pour l'installer, créez un fichier nommé "autoexec.cfg" dans : SteamsteamappscommonCounter-Strike Global Offensivecsgocfg Pour l’exécuter quand vous lancez le jeu (+ma config démarrage du jeu) : Allez sur steam, clic droit sur cs:go, sélectionnez propriétés, cliquez sur définir les options de lancement et collez "-console -novid -tickrate 128 +exec autoexec" // Primary Commands con_enable "1" bind ² "showconsole" cl_righthand 1 // Bindings bind f3 "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade" bind f4 ignoremsg bind f "+lookatweapon" unbind i //So it doesn't interfere with showing the loadout. // No Tutorial or info Messages gameinstructor_enable 0 cl_showhelp 0 cl_autohelp 0 cl_disablefreezecam 1 cl_disablehtmlmotd 1 // Rates rate 128000 cl_cmdrate 128 cl_updaterate 128 cl_interp_ratio 1 cl_interp 0 cl_lagcompensation 1 cl_predict 1 cl_predictweapons 1 // Video mat_monitorgamma 1.6 mat_monitorgamma_tv_enabled 0 // Sound voice_scale 0.4 snd_mixahead 0.05 snd_musicvolume 0.05 // Net fps_max "0" // Setting this to 0 will uncap it. fps_max_menu "144" // Set this to the monitors Hz net_graphmsecs "400" net_graphpos "2" net_graphproportionalfont "0" // Makes the Net Graph font smaller net_graphshowinterp "1" net_graphshowlatency "1" net_graphsolid "1" net_graphtext "1" net_maxroutable "1200" net_scale "5" net_steamcnx_allowrelay "1" // Bobcycle cl_bob_lower_amt 5 cl_bobamt_lat 0.1 cl_bobamt_vert 0.1 cl_bobcycle 0.98 cl_viewmodel_shift_left_amt 0.25 cl_viewmodel_shift_right_amt 0.25 // Viewmodels viewmodel_offset_x 1 viewmodel_offset_y 2 viewmodel_offset_z -2 viewmodel_fov 64 viewmodel_presetpos 4 // Other hud_scaling 1 r_drawtracers_firstperson 0 // hides bullets cl_viewmodel_shift_left_amt 0 //These two removes the shifting of the arm when crouching down cl_viewmodel_shift_right_amt 0 lobby_voice_chat_enabled 0 // Microphone off in lobby cl_use_opens_buy_menu "0" // Disables E from opening buy-menu. mm_dedicated_search_maxping 50 // Mouse m_forward 1 m_rawinput 1 m_mouseaccel2 0 m_mouseaccel1 0 m_customaccel 0 m_customaccel_max 0 m_customaccel_exponent 0 m_customaccel_scale 0 // Crosshair cl_crosshair_drawoutline "1" cl_crosshair_dynamic_maxdist_splitratio "0.35" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.3" cl_crosshair_dynamic_splitdist "1" cl_crosshair_outlinethickness "1" cl_crosshairalpha "255" cl_crosshaircolor "2" cl_crosshaircolor_b "0" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairgap "1" cl_crosshairgap_useweaponvalue "0" cl_crosshairscale "0" cl_crosshairsize "3" cl_crosshairstyle "5" cl_crosshairthickness "0.5" cl_crosshairusealpha "1" cl_fixedcrosshairgap "0" // Hud Modification (From Patch 1 May Yay) hud_showtargetid "1" //Enables display of target names cl_hud_bomb_under_radar 1 cl_hud_color 7 cl_hud_radar_scale 0.9 cl_radar_scale 0.3 cl_radar_always_centered 0 cl_hud_playercount_showcount 0 cl_hud_playercount_pos 1 cl_hud_healthammo_style 1 cl_hud_background_alpha 0 cl_loadout_colorweaponnames 1 //Show different colors for each weapon quality cl_radar_icon_scale_min 0.8 cl_showloadout 1 //Don't fade out the loadout hud_scaling 1 safezonex 0.85 safezoney 0.85 // Display Damage with Switch Script alias displaydamage "displaydamage_on" alias displaydamage_on "con_filter_text Damage Given to; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttonsblip1 0.5; alias displaydamage "displaydamage_off"" alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttonsblip2 0.5; alias displaydamage "displaydamage_on"" displaydamage_on bind "f5" "displaydamage" // Show crosshair Settings alias "a1" clear alias "a2" echo "******************************************"; alias "a3" echo "YOUR CURRENT CROSSHAIR SETTINGS;" alias "a4" echo "***************************************"; alias "a5" developer 2 alias "a6" con_filter_enable 1 alias "a7" con_filter_text cl_crosshair alias "a8" host_writeconfig // alias "a9" con_filter_text cl_fix alias "a10" host_writeconfig // alias "a11" developer 0 alias "a12" con_filter_enable 0 alias "a13" showconsole alias "showcrosshair" "a1;a2;a3;a4;a5;a6;a7;a8;a9;a10;a11;a12;a13" bind ins "showcrosshair" // Show viewmodel Settings alias "b1" clear alias "b2" echo "***************************************"; alias "b3" echo "YOUR CURRENT VIEWMODEL SETTINGS; alias "b4" echo "******************************************"; alias "b5" developer 2 alias "b6" con_filter_enable 1 alias "b7" con_filter_text viewmodel alias "b8" host_writeconfig // alias "b9" con_filter_text view_punch alias "b10" host_writeconfig // alias "b11" developer 0 alias "b12" con_filter_enable 0 alias "b13" showconsole alias "showviewmodel" "b1;b2;b3;b4;b5;b6;b7;b8;b9;b10;b11;b12;b13" bind del "showviewmodel" // how to pick up a specific grenade (E = HE) (Q = FLASH) (1 = SMOKE) (2 = FIRE) (3 = DECOY) alias altE1 "use weapon_flashbang" alias altE "bind a altE1" //IF you use FRENCH KEYBOARD, CHANGE "Q" to "A" alias alt11 "use weapon_smokegrenade" alias alt1 bind 1 alt11 alias alt22 "use weapon_molotov; use weapon_incgrenade" alias alt2 bind 2 alt22 alias alt33 "use weapon_hegrenade" alias alt3 bind e alt33 alias alt44 "use weapon_decoy" alias alt4 bind 3 alt44 alias alt55 "buyanddrop" alias alt5 bind g alt55 alias alt66 "disablevoice" alias alt6 bind mouse4 alt66 //CHANGE THE "V" to youR VOICE KEY alias defE "bind e +use" alias def1 "bind 1 slot1" alias def2 "bind 2 slot2" alias def3 "bind a lastinv" //IF you use FRENCH KEYBOARD, CHANGE "Q" to "A" alias def4 "bind 3 slot3" alias def5 "bind g drop" alias def6 "bind mouse4 +voicerecord //CHANGE THE "V" to youR VOICE KEY alias +altbinds "alte; alt1; alt2; alt3; alt4; alt5; alt6" alias -altbinds "defE; def1; def2; def3; def4; def5; def6" bind alt +altbinds // Buy and drop alias "buyanddrop" "buy ak47; buy m4a1; buy m4a1_silencer; slot1; drop" // This script is combined with the extra hotkeys for grenades. // Disable in-game voice + no rebinds needed alias "disablevoice" "voice_chat" alias "voice_chat" "chat_1" alias "chat_1" "voice_scale 0.5; playvol buttonsblip1 0.5; alias voice_chat chat_0" alias "chat_0" "voice_scale 0.0; playvol buttonsblip2 0.5; alias voice_chat chat_1" //Show netgraph when checking scoreboard net_graph "1" net_graphheight "9999" alias "+scorenet" "+showscores; net_graphheight 0" alias "-scorenet" "-showscores; net_graphheight 9999" bind "TAB" "+scorenet" //Skazzy3's epic clutch bind - START //Remake by Maxim //Don't touch this alias "clutch" "clutchon" alias "clutchon" "voice_enable 0; clutchsoundon; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttonsweapon_confirm 0.5; say_team Voice Disabled, I can't hear anyone now; alias clutch clutchoff" alias "clutchoff" "voice_enable 1; clutchsoundoff; gameinstructor_enable 0; playvol buttonsbutton2 0.5; say_team Voice Enabled, I can hear you now; alias clutch clutchon" clutchoff //Bind this to a key bind "F2" clutch //Clutch audio options. //Feel free to edit these how you like. alias "clutchsoundon" "volume 0.6; snd_musicvolume 0.2; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 1" alias "clutchsoundoff" "volume 0.5; snd_musicvolume 0; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0" //Skazzy3's epic clutch bind - END echo "" echo "" echo "" echo "########## AUTOEXEC LAUNCHED ##########" echo "" echo "" echo "" | |||||
[Accepté/approved]BF4 - MrGuarnere | 99 Pertinence | Il y a 9 ans | MrGuarnere | Nous rejoindre | |
Je tiens à me excuser de ne pas parler français. Je ai utilisé Google pour traduire. Le reste de cette application sera en anglais si ce est ok. My game name is MrGuarnere and some of you might already know me. I have been playing BF4 for just over 3 weeks and have found your server to be the best. I enjoy the team work, the banter on TeamSpeak (the bits that I can understand), the spirit of your team, the map/mode rotation and performance of the server. Even though I do not speak French I still have a good time on TeamSpeak with the rest of the players and everyone is very kind in speaking English to me when I ask a question. A bit about me, I am originally from Poland and I moved to the UK when I was 10. I am 26 now and work full time as a computer programmer. I play games in the evenings and weekends when I have time and will often disappear for a month or so while playing another game or just taking a break from games. I hope this is not a problem when it coming to joining FPS. Some of the FPS members suggested I submit an application and join FPS to make my time on your servers official seeing as I only play on your server now when I play BF4. So here I am. I hope you will accept me but completely understand If you do not (I have read the rules where it says that I should speak French). MrG | |||||
Conférence GamesCom 2019 | 88 Pertinence | Il y a 5 ans | winnebeg | Nos avis/tests | |
Bonjour,la GamesCom 2019 viens tout juste de commencer et elle nous offre un florilège de trailers.En voici quelques uns. BLAIR WITCH Ghost Recon Breakpoint Watch Dogs: Legion Wasteland 3 Empire of Sin Metro Exodus - The Two Colonels Gears 5 Cyberpunk 2077 Need for Speed™ Heat Kerbal Space Program 2 Predator: Hunting Grounds Disintegration Destiny 2: Shadowkeep Erica Port Royale 4 Iron Harvest Call of Duty: Modern Warfare Death Stranding Et voilà ce que nous avons pu voir lors de la conférence d'ouverture de la GamesCom 2019 -Winnebeg | |||||
Quels sont les jeux que vous attendez le plus ? | 71 Pertinence | Il y a 11 ans | DeMoNiaK-Legend | On parle de tout et de rien | |
Je lance ce petit sujet par pure curiosité. Voici ma "petite" liste avec des vidéos pour chaque jeux. - Hitman Absolution J'espère qu'il sera le digne héritier de la série et surtout pas trop scripté. https://www.youtube.com/watch?v=QbADxkCahWU https://www.youtube.com/watch?v=QQ_jhw5TuxA - FarCry 3 A ce que j'ai pu en lire franchement il a l'air d'être sympa moins de fight plus d'exploration et une petite touche de RPG ça promet espérons qu'il soit mieux que le 2 https://www.youtube.com/watch?v=Jk2enR02SPE https://www.youtube.com/watch?v=9Qei--iFPkc - Dead Space 3 Il a l'air d'être pas mal en plus avec de la coop mais ce qui me dérange pour l'instant c'est qu'il l'on orienté plus action shoot que survival horror dommage https://www.youtube.com/watch?v=L2jY6YciROQ https://www.youtube.com/watch?v=ifoVAQosnb0 - tomb Raider Une renaissance pour la License qui s"annonce beaucoup plus mature et belle qui reviens sur l'histoire de Lara Croft tous ce si avec SquareEnix au commande que du bon pour l'instant https://www.youtube.com/watch?v=nFBrgeSjj-0 https://www.youtube.com/watch?v=JluTcmxqPik - GTA V Le retour de la License la plus connue de Rockstar que du bon https://www.youtube.com/watch?v=4qiNdwEdhjg https://www.youtube.com/watch?v=1RFjH7yGC6E Sim City La License la plus connue des CityBuilder revient et franchement j'en suis super content https://www.youtube.com/watch?v=wAs6kV1oD5s https://www.youtube.com/watch?v=iJ0i5EBSk8g Crysis 3 Ce sera surement le plus beau jeux de l'année 2013 avec tous simplement le moteur de jeu le plus balèze du moment, et étant fan des Crysis je ne peut pas le manquer https://www.youtube.com/watch?v=mG8Eh_Ti1G4 https://www.youtube.com/watch?v=mG8Eh_Ti1G4 https://www.youtube.com/watch?v=DsQcGPBYk3A Et en F2P - Warface un jeu je pense prometteur en espérant qu'il finisse pas en P2W https://www.youtube.com/watch?v=EbP_3UwOp08 https://www.youtube.com/watch?v=2GRiWLtScbo&feature=g-hist Et c'est tous pour moi c'est déjà pas mal et vous qu'attendez vous le plus ? | |||||
[E3 2019] Conférence Ubisoft | 68 Pertinence | Il y a 5 ans | winnebeg | Nos avis/tests | |
Bonjour, Ubisoft nous a envoyé du lourd cette année, on commence tout de suite avec le prochain Watch dogs Watch dogs legion BRAWLHALLA - Adventure Time Ghost Recon Breakpoint elite squad Just Dance 2020 For Honor Rainbow 6 quarantine The division 2 Roller Champions gods and monsters -Winnebeg | |||||
[E3 2019] Conférence Bethesda | 63 Pertinence | Il y a 5 ans | winnebeg | Nos avis/tests | |
Bonjour, cette nuit c'est déroulé la conférence de Bethesda, qui nous à présenté quelque surprise. The Elder Scrolls : Blades Fallout 76 Et son BattleRoyale On a eu une belle surprise avec GhostWire : tokyo The Elder Scrolls Online The Elder Scrolls Legends Rage 2 Wolfenstein: youngblood Un nouveau jeu avec Deathloop Et pour finir beaucoup de DOOM Eternal -Winnebeg | |||||
[E3 2018] Conférence Xbox | 63 Pertinence | Il y a 6 ans | winnebeg | Nos avis/tests | |
Salut à tous,cette année Microsoft à vu les choses en grand en nous annonçant un florilège de jeu pour les années à venir. La conférence à super bien commencé avec l'annonce de gros titres du jeu vidéo : HALO inFINITE ORI : THE WILL OF THE WISPS FALLOUT 76 METRO EXODUS Ensuite Microsoft a fait une pause dans les grosse annonce pour nous présenté quelques jeu plus modeste : CAPTAIN SPIRIT KINDOM HEATS 3 WE HAPPY FEW CRACKDOWN 3 Et pour finir la conférence, ils nous ont offert du très beau spectacle avec les dernières annonces : FORZA HORIZON 4 THE DIVISION 2 DEVIL MAY CRY 5 JUST CAUSE 4 DYING LIGHT 2 GEARS OF WAR 5 Et pour finirCYBERPUNK 2077 N'hésitez pas regardé toutes les autres résumé de conférence de l'E3 2018 - Winnebeg | |||||
Sysytème de rang | 54 Pertinence | Il y a 8 ans | Cobalt | Discussions diverses | |
Salut, Une explication sur le système de rang ici : ... making-FAQ Ce qu'il y a à retenir : What makes my rank change? What parameters are taken into account? Exactly two things: The relative skill levels of the players/teams in the game. Whether or not your team won the game. KDA doesn't matter. your score doesn't matter. Rainbow Six is a team-based game and as such, the only thing that accurately determines whether you're a good R6S player is your ability to make your team win games. in addition, If there's a large skill difference between the two teams and the outcome of the game is what the system expects, the skill adjustment after the game will be minimal (if a bronze team loses to a gold team, it's unsurprising and the skill levels won't change much -- now If the bronze team wins, that's a whole different story). There is, however, one exception to all that: If you abandon a ranked game (whether it's by ragequitting, AFKing or getting votekicked out), it's always counted as a loss for you, even If your team wins. When the game server crashes or you experience other disconnects while playing Ranked, the intention is that you will not ever suffer a penalty or lose rank. We’re aware of bugs that are still causing issues for some players and are working to fix this in a future update. En gros : - le ratio K/D n'influence en rien le rang ; - si on tombe contre une équipe avec un meilleur rang que nous ça n'influe pas trop sur notre classement si on perds. Par contre, si on gagne, on a un bonus ; - Pénalité si => on ragequit, si on est exclu pour inactivité et si on est kické par les autres joueurs. |
Page 1 / 7
Suivant